Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
The volume_device does not trigger the AgentEntersEvent when the VolumeShape is set to Sphere.
Additionally, when the volume_device is set to a Box VolumeShape, altering VolumeHeight does not keep the volume centered on the device location. (I’m not sure if this is just a visual representation issue or not)
Steps to Reproduce
Sphere event issue:
- Set VolumeShape to Sphere
- In verse, subscribe to AgentEntersEvent
- Run into the volume with a character
- Notice the callback is never invoked
- Change VolumeShape to Box
- Notice the callback will be invoked as expected
Volume Sizing Issue
- Set the VolumeShape to Box
- Alter the VolumeHeight to 0.1 from 1.0
- Notice the rendering of the volume’s center is below the center
- Alter the VolumeHeight to 10
- Notice the rendering of the volume’s center is well above the center
- Reset the VolumeHeight to 1 and alter VolumeWidth and VolumeDepth, notice that the rendering of the volume center stays centered as expected
Expected Result
Sphere volume_devices should also signal the event when an agent enters the volume.
VolumeHeight modifications should not offset where the volume is.
Observed Result
Sphere volume_devices does not signal the event when an agent enters the volume.
VolumeHeight modifications offset where the volume is.
Platform(s)
Windows