Hi all,
When trying to run my Unreal Project (C++, Blank Template) using Unreal 4.17.2 on Linux Ubuntu 16.04.3 I’m having the error on the method IsRHIDeviceIntel when checking check(GRHIVendorId != 0);
.
I already went through the links provided on the related question but nothing helped.
If I run gxlinfo| grep OpenGL
i have the following output:
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 4.0, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.0.7
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.0.7
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
Running glxinfo| grep version
I have the following:
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 3.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.0.7
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 17.0.7
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
I’m using EC2 Instances from AWS (if this info helps).
EDIT - added callstack
The error stack is:
[2017.11.15-10.07.26:302][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
[2017.11.15-10.07.26:591][ 0]LogRenderer: Reallocating scene render targets to support 856x324 Format 10 NumSamples 1 (Frame:1).
Assertion failed: GRHIVendorId != 0 [File:/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHI.cpp] [Line: 547]
[Callstack] 00 0x00007f24513862df FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007f24512137c5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007f245138619b FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 03 0x00007f24513caf0a FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 04 0x00007f244a4e6199 IsRHIDeviceIntel()
[Callstack] 05 0x00007f24320d318a FDeferredShadingSceneRenderer::ShouldPrepareDistanceFieldScene() const
[Callstack] 06 0x00007f24320c54b3 FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&)
[Callstack] 07 0x00007f243264a23a /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0xbc423a) [0x7f243264a23a]
[Callstack] 08 0x00007f24326734a5 /UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0xbed4a5) [0x7f24326734a5]
[Callstack] 09 0x00007f245123f117 FNamedTaskThread::ProcessTasksNamedThread(int, bool)
[Callstack] 10 0x00007f245123e573 FNamedTaskThread::ProcessTasksUntilQuit(int)
[Callstack] 11 0x00007f244a78085a RenderingThreadMain(FEvent*)
[Callstack] 12 0x00007f244a795902 FRenderingThread::Run()
[Callstack] 13 0x00007f2451280e67 FRunnableThreadPThread::Run()
[Callstack] 14 0x00007f2451257fc6 FRunnableThreadPThread::_ThreadProc(void*)
[Callstack] 15 0x00007f2457d8a6ba /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f2457d8a6ba]
[Callstack] 16 0x00007f24443873dd /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f24443873dd]
Any of you have an idea about how to solve this?