VKPlay_EmptyOcean_VolumeSupport Runtime Errors

Summary

Getting loads of the following error on my projects.

#Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)

Is this something to worry about / something wrong with how the servers shutdown? Please let me know as the error gives me nothing to trace!

I have 51 instances of this. Since the launch of my map last Thursday.

I have also seen this from time to time on dozens of other maps I’ve published.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Publish an island

Expected Result

No runtime errors out of creators control or if it is user error proper stack traces to assess the root cause.

Observed Result

Runtime errors reported in creator portal.

Platform(s)

Windows