+ Vive's Lighthouse + one controller = room scale trackign for Gear VR

Well, the day has come:

I remember OTOY made it happen and had controller strapped to Gear VR providing room scale experiences as if they were using Vive. Obviously you’d need a laptop or PC to be used as gateway, but I don’t see it being an issue.

So, the question is if there is anyone (I want to say Epic :wink: ) who can implement such functionality into UE4 (unless OTOY releases its plugin for UE4) so that Gear VR users could buy Vive’s tracking hardware and use it with Gear VR for room scale positional tracking and hand input ?