[vive] vr hud?

Hey there just wondering if anyone had any tutorials on setting up a HUD for VR for the Vive?

Basically I work for a university and they want they’re logo displayed at all times in the corner of the viewable area.

Thanks in advance.

There would be a million and one ways to do this for sure. I’d look at attaching a widget component to the camera (with a suitable offset of course) and rendering in screen space.

Thanks elliotENGi ,

I’ve seen a lot of HUD tutorials but they’re mainly for non VR implementations.

I’m fairly new to Blueprints etc, so I know how to create a widget but how do I attach it to a camera rendering is screen space?

Thanks.

Use the 3dwidget component, and add your widget as the widget class. Set resolution to custom within your widget and play with it to get a good size. I usually have it high res in the widget bp, and then scale it down to get high res widgets that are small.

Thanks guys will check it out