HI ,
Thanks for the feedback! Forgot to switch that to Runtime, thanks. Had a couple of hours last night to do the migration so it’s all fairly new and havent had the chance to revise the readmes from the old version, wil lhopefully complete this by today and have a submission ready for the Marketplace.
I used C++ for speed, extensibility, reuseability and to ensure a “clean” BP project for devs especially if the project is to scale, I feel BP projects are “spaghetti” enough without adding another layer of common VR stuff on top. For those who can go down and dirty to C++ it also offers a lot of flexibility and control although I tried to open up as much options as I could in the BP interface. Time permititng hoping toexpand it more or perhaps integrate with the engine code.
Cheers,
Ron.