Hi there !
I’ve tried to use a Vive Tracker to track the position of a real object, but since this object does not belong to a specific Player and I intend to support multiple Players in the same room (10x10 meters), it seemed logical to make it an Actor Blueprint.
So, in that BP, I added a Motion Controller Component, source Special 1, put a Static Mesh Component as a child, with a nice pink-ish cube, and… the cube didn’t move. Nothing, nada.
I tried a lot of things, thinking the problem came from SteamVR Input, so I was digging deep, modifying .json files and whatnot, with no luck.
Finally, I tried to do what everyone else does : adding the Motion Controller Component, along with its Static Mesh Child, into the MotionControllerPawn Blueprint (from VR Template), and it worked straight away.
So my question is the following : is there a way to make a Motion Controller work outside a Pawn ?
Thank you.