[Vive Tracker] Activation Simulate Physics

Hello

I am trying to simulate physics of Skeletal Mesh Actor with Vive Tracker in UE 4.24.3.

I made “Get tracked Devices Position and Orientation” Node in BP_MotionController BluePrint Actor in VR Template.

Fortunately, Tracker is working properly with my Skeletal Mesh without physics simulation.

But when I check Simulate Physics on Detail Panel, the Skeletal Mesh lost its position where it has to be.

I have tried to turn on and off all collision presets but nothing worked.

Also, I have tested with default VR Mannequin Hand Skeletal mesh to check whether my imported Asset Data has fault or not.

Same problem occured.

Are there any options I am missing?