Hello
I am trying to simulate physics of Skeletal Mesh Actor with Vive Tracker in UE 4.24.3.
I made “Get tracked Devices Position and Orientation” Node in BP_MotionController BluePrint Actor in VR Template.
Fortunately, Tracker is working properly with my Skeletal Mesh without physics simulation.
But when I check Simulate Physics on Detail Panel, the Skeletal Mesh lost its position where it has to be.
I have tried to turn on and off all collision presets but nothing worked.
Also, I have tested with default VR Mannequin Hand Skeletal mesh to check whether my imported Asset Data has fault or not.
Same problem occured.
Are there any options I am missing?