Hi,
I have two questions:
- I can’t get the Vive to auto-detect unless I change the BaseEngine.ini and change the order so SteamVR has a priority of 20.
[HMDPluginPriority]
; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
OculusRift=10
SteamVR=20
In the editor if I don’t disable the Oculus plugin I can’t do a preview by default on the Vive. Is there something that can auto-detect properly and enable the right HMD?
- For the motion controller support for the Vive controllers they appear to be quite far from my head when in the HMD, the motion appears to be a mirror image of what I’m doing with the wands, and their range of motion is rather small. Has anyone had success getting a reasonable setup for the wands in UE4 with the right sizes and distances?