Vive or Oculus?

I hope this topic wasn’t yet reduced to dust here:
Which VR set works better with UE4 (both headset and motion controllers)?

I’m currently trying to decide which one I should get; besides from serving my personal gaming needs(/wants), I’m also hoping to use it to develop different VR projects in UE4.
If I have to prioritize - I’d rather have a set that’s perfect for development, and doesn’t have as much supported games, than a set that’s the other way around (or, in short - dev > gaming).

I learned that a big factor in deciding which would make a better match is my available physical space, and I don’t have much (would maybe be able to get a 2.5mx2.5m square of free space for this - my home studio is tiny).
My rig is more than sufficient to run anything nowadays, and is completely VR-ready, so that’s not an issue at all.

If there are any more critical parameters I might be missing - I’d gladly provide further info.
So, WDYT?
Which one should I eventually get?
Does it even really matter?..

Thanks! :slight_smile: