Vive Mocap Kit - Support

In headset (MocapMap) pProcess input in BP_CapturePawn: GetComponentsByClass(TrackedDeviceComponent) → ForEach Loop → SetHiddenInGame (true).

Without headset (NoHmd* maps) do it in the BP_CapturePawn2D blueprint: GetAllActorsOfClass(BP_TrackerDevice) → ForEach Loop → SetHiddenInGame (true).