Link: Vive Mocap Kit in Code Plugins - UE Marketplace
For support, please contact me via e-mail [EMAIL=“ykaczc@gmail.com”]ykasczc@gmail.com
VIve Mocap Kit - Demo 2 - YouTube [TABLE=“border: 1, cellpadding: 1, width: 500”]
**Documentation**
**Last Update**
[PDF](https://drive.google.com/file/d/0B6s-2uvAvszmLVRPOUFhTnVXTE0/view)
09/2019
Videos [TABLE=“border: 1, cellpadding: 1”]
Demo video #1 (4 trackers)
https://www.youtube.com/watch?v=Zf7DGlj5vE8
Demo video #2 (4 trackers)
https://www.youtube.com/watch?v=rotTd9Yx6qA
Demo video #3 (4 trackers)
https://www.youtube.com/watch?v=Qa_wmv4i9n4
Capture without VR headset
https://www.youtube.com/watch?v=wVmbuz3y7GE
Setup custom skeletal mesh to capture
https://www.youtube.com/watch?v=hf6zMCP8Gwc
Setup in blank project
https://www.youtube.com/watch?v=DodWPWWcjlo
**New:** Capture without VR headset in UE4 viewport
https://www.youtube.com/watch?v=ltFaKA16jzs
ViveMocap Demo projects [TABLE=“border: 1, cellpadding: 1”]
**Version**
**Link**
4.18
https://drive.google.com/file/d/1KOSP9H6Wxk0HTN5TynhMIhBIm6A33rDD
4.19
https://drive.google.com/file/d/1zPT9tC3NB86iJoJ2cz6xEMPuAJl6oMVd
4.20
https://drive.google.com/file/d/1QzGWihX3FGrMvUi7rLsHiiu3vYBt-Wlh
4.21
https://drive.google.com/file/d/18wWlxogitsq1Zu-P2J8GqL3uk83aZKdS
4.22 for [Valve SteamVR Input for Unreal](https://www.unrealengine.com/marketplace/en-US/slug/steamvr-input-for-unreal)
plugin (required), also demonstrating fingers animation
https://drive.google.com/file/d/12PXjcHWPyiIg6YQr2RpNuyjtni0JsLJK/view
4.22 with replication
https://drive.google.com/file/d/1SnF7AeCjsoXEjMbnBbShd42Y0EGWYTjz/view
And the same project for 4.27 (other aspects not updated)
https://drive.google.com/file/d/1iaG2qXw_8ngDpDQ3JnM-IA0wjzu662Ai/view?usp=sharing
4.23
https://drive.google.com/open?id=1SeZxqoThlxhUWjN9fqDs0RXGLAQT-wxB
https://drive.google.com/file/d/12xd__7Xdekd4OIAov4eo1gLhdwQ54m15
4.23 for Valve SteamVR Input for Unreal plugin.
Non-HMD map fixed
https://drive.google.com/open?id=1jklEdbh86P-csrIU6kmeiv2m_8aE88r0
4.24
https://drive.google.com/file/d/1r5KYwRXHpviSDEDWwdng9heN24vEs5F3/view
4.25
https://drive.google.com/file/d/1Sy2K9T0vY7ahjjK9_R2z5SMOZ2Xhsuj4/view
4.26
https://drive.google.com/file/d/1jHurkoyF7kMlYl9TdnRTZfs7Gfqv5a9e/view?usp=sharing
SteamVRTrackingLib Plugin
SteamVRTrackingLib is a helper plugin with additional functions used in the ViveMocap demo project. ViveMocapKit doesn’t need this plugin to work, but not vice versa. In particular, SteamVRTrackingLib serves to track SteamVR devices in UE4 viewport and to bind Vive Trackers to static names. Read about SteamVRTrackingLib features here: https://antiyuri.medium.com/extendin…r-1507eb07eff3
If you owned ViveMocapKit plugin, just download latest ViveMocap project on the Marketplace page. SteamVRTrackingLib is inside of the ViveMocap/Plugins folder.
There is a version of SteamVRTrackingLib which doesn’t include a class for mocap in editor viewport. It doesn’t need ViveMocapKit plugin to work, and you can find it here: Google Drive].