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I’ve recorded an animation using Genesis 8 Preset, exported the animation to BVH and imported in DAZ studio. Character is acting weird, tried all BVH import options. How can I export animations that will replicate exactly in DAZ studio?
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I replaced the default G8 skeleton mesh with a custom model; but it doesn’t work. What steps are needed to setup Mocap for custom G8 Models?
I enjoy the plugin so far, just like some more documentation on G8 workflow.
Thanks!
