Vive + Kinect test

So this has probably been done before, but I’ve put together a test using the VR template and the kinect plugin.

Straight away you can see that it needs IK constraints and some pop-elimination, so that’s probably the next thing I’ll try with it. It’s been fun so far though.

That’s pretty cool! If you can just fix the popping of the joints, you could have a decent low budget mocap studio for creating animations :slight_smile: