I’m having problems with new SteamVR input mappings ONLY in packaged game. My custom mapped inputs behave strangely in a packaged game.
Let me explain:
Currently, I have an in-game menu which is mapped to the SHOULDER input button as a Toggle button which means: I click once and the menu shows up, I click again and the menu disappears.
This works as expected in the editor, but in packaged game shoulder button no longer behaves like a toggle button. I need to hold the button in order to keep the menu visible and when I release the button the menu is gone.
The same behavior appears in the Grip button.
Does anyone have an idea how I can fix that because it’s very annoying in the final version of the project and it ruins the experience alot.
Thanks in advance.