Vive HMD location offset from controllers

Unreal engine still considers the HMD to be in the correct place, as the controllers end up in the right place, but for whatever reason the actual position of the HMD is higher, and farther back than where the controllers are. I haven’t altered the blueprint for the motion controllers or the actual pawn itself, and it’s strange because it seems to work in other projects, but if I migrate my content over to it after deleting the existing motion controllers and pawn in my actual project to replace it with the “correct” one, the issue persists. I took screenshots for reference. In the one with the camera (The Pawn) that’s where I should be, but the view is about how high and far back I really am.