We are currently have an unsolvable problem is the graphic has a very strong distortion while wearing the HTC VIVE and running VR preview in UE4. Although someone said this issue might be our hardware is not good enough, but our workstation has 6 cores Xeon CPU and GTX 980 ti GPU, RAM is 32GB, so I disagree with this kind of proposal .BTW, while we wearing Oculus, that is no anything wrong for display.
Here I posted screenshot here, which can show what problem we are having right now, I hope anyone can give a g hand and give us a right guideline, solve this problem asap. Because we’ll have a series important demo speech in next week, thank you so much.