This is a really strange issue, which I can only assume is some sort of Bug.
I have bound all types of VR controller to my game’s inputs in the Project Settings. E.G: Grab-L = Vive Grip L, Oculus Grip L, Index Grip L, etc etc.
But (In Builds Only) The vive controller’s Triggers, and Grips do not work. It still receives the input for the motion and also the Face buttons (Track Pad). Which is very strange.
I have definitely bound them to the correct buttons. But they cease to work in builds.
Anyone know any workarounds?