Vive Controls Partially Broken in 4.25 Builds?

This is a really strange issue, which I can only assume is some sort of Bug.
I have bound all types of VR controller to my game’s inputs in the Project Settings. E.G: Grab-L = Vive Grip L, Oculus Grip L, Index Grip L, etc etc.

But (In Builds Only) The vive controller’s Triggers, and Grips do not work. It still receives the input for the motion and also the Face buttons (Track Pad). Which is very strange.

I have definitely bound them to the correct buttons. But they cease to work in builds.

Anyone know any workarounds?

Hey ChristianMaund,

I’ve been having the same issue happen to me today except I’m working with the Oculus Quest. and the Oculus Source code version of unreal.

I found the only way to get them working again is to close down the project. Open the project files and delete my DerivedDataCache, Intermediate and Saved files from the project and then open it back up. Then my inputs work again. It’s not exactly a permanent fix but its a solution for now.

Hope this helps.