Vive controls no longer bind properly [BUG]

Vive controls no longer bind properly when bound inside the Project Settings > Input screen.

Particularly, controls on the left hand controller would not bind and would not fire. However, they do fire if they are hard coded into Blueprints. Which is frankly very messy, but at least it’s a workaround for now.

Oculus controls work 100%, no issues.

To Replicate: Open VR project, bind the Vive’s inputs to various custom inputs. Call those inputs inside blueprints. They shouldn’t fire, whilst oculus controls bound to the same input will.