I found out that my right Vive controller has the abillity to move and to pull to navigate in VR. But no laserpointer for teleporting. The left controller has a laser pointer, but the movement of the controller moves the view in the HMD. I tried to stop that (in Steam VR beta (controller configurations) and in Unreal, but didn’t find out how to eliminate this.
Is this controlled in Unreal or in Steam VR settings? I checked the BP of the starter content I imported with my standard VR template, but can’t figure out how to set this right.