Here is a climbing mode added to the default Unreal VR template. Download link below. Its a small file size only 12 MB. You use the motion controls to climb. Feel free to add and amend template. The only thing I’ll ask is that if you can share any additions you make with the rest of the community.
You press the right or left trigger to climb. At the moment there is no gravity to the player so if you let go you won’t fall to the ground. I’ll have a go over the next few days at adding some kind of falling mechanism if the player lets go.
All thanks must go to Void Interactive who was kind enough to share the blueprints for template. You can see their video below.
Added gravity to the player by using mordentral VR (OpenVR) Expansion Plugin. All I did was add the VRCharacter Parent class to the Pawn in the above template.
There was an issue at first where the plugin was causing the pawn to judder a lot when you tried to climb so I added the code below to fix that to both the grableft and grabright.
Hi,
So i’m looking at the template to see if I can get climbing in my game.
I’ve seen the blueprint for climbing in the motion controller pawn, but is there anymore to it then just that. I looked in the blueprint for the blocks and found nothing so I’m not sure how they got like that
Hey, the downloaded project doesn’t seem to have the zipline component, which is the part I am the most interested in. Is there something I am missing? Thanks for the upload, in any case!
Hey, is awesome! I just got working (minus the gravity). I have many interactive objects in my level, and unfortunately, it now simulates climbing on all the interactive objects. How can I make it so I only climb the “BP_Climbable” objects?