@jay_villanueva My Engine Scalability settings are exactly the same as the screenshot you showed, and my Preview Platform is set to PC D3D SM5.
@lonnald Here are screenshots of my current in Game graphics settings.
@Wertandrew I think you are right, at least for when I am using post-processing. When I don’t use a post-processing volume the lighting still looks different in game.
I turned off the Time Of Day setting and added a Directional Light, Sky Atmosphere, etc. and things are looking more consistent with the post-processing volume.
The trouble for me now is the lighting being blown out in the distance, and as the player approaches it gets culled. I don’t know enough about what’s happening in order to fix it, so I might just have to settle with keeping TOD switched on for now.
In Editor - No Post-Processing
In Game- No Post-Processing
In Editor - With Post-Processing
In Game - With Post-Processing