"Visualize Level Instance Editing" is glitching on sequencer playback (for sequences withing a level instance)

Version: Main branch 46320669; 5.7 Preview Epic Launcher pre-built;

Issue: Playing a <sequence> that is within a <level instance> turns back on the gray <level instance editing> visualizing shader even when viewport show flag <visualize level instance editing> is off.

Workaround: Turning off “Toggle Context Restriction” [SHIFT+L] gets rid of the gray (level instance editing) shader completely and thus is not present also when level instanced sequence is being played.

Related:

This question was created in reference to: [Toggling Level Instance Gray Color During [Content removed]

Steps to Reproduce

  1. Create a <level instance>
  2. Go to the level instance’s <edit mode>
  3. Add a <sequence> into the level instance
  4. Go to viewport’s <show flags> options (the eye icon in the viewport’s top-right corner) → <visualize> → <visualize level instance editing> → <off>
  5. gray “isolation” shader disappears (correct behavior)
  6. hit play on the imported sequence → gray “isolation” shader turns back on (should stay off)

Hey there,

Thanks for raising this, I’ve logged an issue that you can follow here with your repro.

https://issues.unrealengine.com/issue/UE-353076

I have found a workaround where you can bind a hotkey to Game View (Clean Playback Mode) in the editor preferences and toggle that on during playback, and it hits expectations more.

Dustin

Thank you, Dustin!