Hi everyone,
I’m running into a visual bug in my Unreal Engine 5 project (UE 5.7.4, using Meta Quest Link) and I’d love to know if anyone has seen this or found a solution.
I recorded a video showing the bug in action:
When the player is standing close to a wall or object and moves their head to look between a nearby object and a distant one — especially doing a side-to-side head movement — the nearby object starts stuttering/jittering. The edges of the close object appear to “shake” or tremble slightly, almost like a sub-pixel positional instability. The further object stays relatively stable, but the closer one vibrates.
- Has anyone experienced this kind of jitter specifically when transitioning gaze between near and far objects in Quest Link?
- Are there known settings in UE5 (near clip plane, late-stage reprojection, motion vector quality) that help?
- Could this be a compositor-level issue on the Meta side?
Any insight would be greatly appreciated. Thanks!