Visual Stuttering on UE 5.7.4 using Meta Link (VR)

Hi everyone,

I’m running into a visual bug in my Unreal Engine 5 project (UE 5.7.4, using Meta Quest Link) and I’d love to know if anyone has seen this or found a solution.

I recorded a video showing the bug in action:

When the player is standing close to a wall or object and moves their head to look between a nearby object and a distant one — especially doing a side-to-side head movement — the nearby object starts stuttering/jittering. The edges of the close object appear to “shake” or tremble slightly, almost like a sub-pixel positional instability. The further object stays relatively stable, but the closer one vibrates.

  • Has anyone experienced this kind of jitter specifically when transitioning gaze between near and far objects in Quest Link?
  • Are there known settings in UE5 (near clip plane, late-stage reprojection, motion vector quality) that help?
  • Could this be a compositor-level issue on the Meta side?

Any insight would be greatly appreciated. Thanks!

I have experienced similar issues, mainly related to translucent materials. Unfortunately I do not know how to resolve it either. Did you try different AA settings by any chance?

it seems that this will happen if quest 3 device got overhot…

We’re currently using TAA, as it gives us the best overall result for our case.

The jitter happens right from the moment we start the VR, even when the device is still cold, so it doesn’t seem temperature-related.