Old project in UE427 was using VS 2019 with the latest 142 Build Tools
I ported the project to UE 5.0.3 with no issues initially. Just had to change some #include paths for the geometry processing plugin and everything else compiled perfectly even the blueprints.
I have live coding on, went to compile a change from visual studio (not compile button in editor) and I got the “can’t be compiled while editor is running message” which is fine. Closed the editor to compile from visual studio directly and got a slew of issues that had to do with ShadowPCH.
So after failing to track it down I decided to just clean compile the project. I removed Binaries&Intermediate&Saved&Build then I regenerated VS project files, that worked. Upon opening the the solution in VS it couldn’t find the target for the project, it could for the engine. It claims it can’t find build tools for V142.
So I checked VS installer and the build tools for 142 are installed. Tried downloading and opening with VS2022, but when I open with that it claims it cant find V143! I don’t know how to fix this issue. Any Suggestions?
Note: I can start a UE5 C++ project from scratch using VS 2019 or 2022 just fine