Visual Studio Not Continuing After Steam VrServer

If e.g. the PICO is not connected with SteamVR, Visual Studio correctly leads to opening Unreal Editor.
The following messages can be found in the logs:
WaitNamedPipe SteamVR_Namespace failed because no one is listening at that name.
Starting vrserver process: C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe -disablewatchdogs in C:\Program Files (x86)\Steam\steamapps\common\SteamVR
vrserver pid 31892
WaitNamedPipe SteamVR_Namespace failed because no one is listening at that name.
CSharedResourceNamespaceClient::Init(): failed connect
CSharedResourceNamespaceClient::Init(): still waiting for vrserver to reply with namespace data
Client (SteamVR_Namespace) app container state: 1
CSharedResourceNamespaceClient::Init(): received namespace data 31892
WaitNamedPipe VR_ServerPipe_31892 failed because no one is listening at that name.
Client (VR_ServerPipe_31892) app container state: 1
Received connect response VRInitError_Init_HmdNotFound. Giving up.