Please note that UE4 is built with msvc toolsset from VS 2017, therefore the the symbols do not match your msvc version meaning some of the information could be incorrect, or missing.
To fix the issue either use msvc toolset from VS2017 or build the engine from source with VS 2019.
Yes you are using latest msvc from VS 2019 obviously as you can see from the output window, but engine libraries were built with VS 2017. there is no official prebuilt engine for VS 2019. but that doesn’t mean you can’t use VS 2019 with the built libs. symbols will in 95% of cases work just fine.