Anyone experiencing crashes when Visual Studio is analyzing the results of the Performance Wizard?
Basically, I run the Performance Wizard, select CPU, Unreal is launched, it does stuff, exits, and then Visual Studio starts analyzing the generated performance data. However, it never completes, and always results in a program not responding crash.
I’m using Unreal 4.11, Windows 10, and Visual Studio 2015 Community.
The Visual Studio profiler works without the editor. Profile the game in mode “Development Client” (be sure to have done “cook content for Windows”).
Hope that helps.