Visual Logger Code is Wrong at all stage

Epic Games We have to talk seriously.

You promote this in Epic Unreal engine : Visual Logger in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

Did you really read the code behind it ?

* It’s a total mess about struct Union which convert uint16 into float making it nearly unusable. (look how Sphere RADIUS are converted from float to uint16 to float —> it doesn’t work !!)

* Parameters are save into a TArrayof points. So, HalfHeight of capsule are into the FVector.Z of the second points in the Array index, Shape Rotation (Quaternion) is a bit into the 3 index and complete the 4 index in the array points.

*It’s a wrapper around World->DrawDebug for shapes where the developer masked some parameters for no reason. We have No entry to provide our own debug method, for strictly no reason.
*
We have no WireBox debug, because the developer was too lazy to do it (really… it’s written into the code)

I NEVER WROTE such a bad code in my entire career. I’m very upset To work with such a thing.