Visual Effect Powerup Device — "Persist on Elimination" only reapplies

Summary

Visual Effect Powerup Device — with a Custom Visual Effect and “Persist on
Elimination” ENABLED, the effect does not persist correctly after elimination.
It only reappears on every OTHER respawn (alternating ON/OFF) instead of on
every respawn. This worked in earlier versions (regression). Appears related
to FORT-741430 (marked Fixed but still occurring).

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Place a Visual Effect Powerup Device and assign a Custom Visual Effect.
  2. Enable “Persist on Elimination”.
  3. Start a session and have the player pick up the effect. Confirm it is visible.
  4. Eliminate the player and let them respawn → the effect is MISSING.
  5. Eliminate the player again and let them respawn → the effect RETURNS.
  6. Repeat steps 4-5: the effect keeps alternating ON/OFF every respawn.

Expected Result

With “Persist on Elimination” enabled, once the player has the custom visual
effect, it should reappear on EVERY respawn, no matter how many times the
player is eliminated.

Observed Result

The custom effect only reappears on every OTHER respawn - it alternates ON/OFF.
First respawn after pickup: effect missing. Second respawn: effect returns.
Third respawn: missing again, and so on. It specifically affects a Custom
Visual Effect, and it worked correctly in earlier versions (regression).
This is more specific than the original FORT-741430 reports, which described
the effect always disappearing.

Platform(s)

PC (Windows)

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Additional Notes

This is blocking a project that relies on a custom persistent VFX. I had to
build a temporary Verse workaround to re-apply the effect on respawn, but the
native “Persist on Elimination” option should handle this correctly.