This seems really simple but I can’t seem to find a nice way to do it. I have a spawn point which takes a radius (among other things) and I have a BP wrapper around it so the LDs can work with it. What I want to add is a visual so they can see the radius of the spawn point in the editor. Now, I can think of two ways to do this:
- add a draw debug sphere to the object.
- add a sphere object to the components and give it a nice grid texture
Neither of these seem quite right but both of them would work. Does anyone have an better ideas on how to do this? I’m fine with a C++ or BP answer, I really don’t care where the code goes.