Visual bug with water material with world partition



Good morning, I have a problem, does anyone know how I can solve this?
I am using the Water Body Lake, which comes with unreal engine.
But the problem arises with the world partition when the player moves away from the center of the island in relation to the loading distance, the water generates a dark green plane, and if I get closer, said foreign material disappears.
I already experimented with a Cell size and a high loading range in the world partition and I was successful, the visual bug disappears (or at least it is not visible when it is near the water), but the problem is that it loads the whole map and the game does not it goes from 30 FPS with medium quality :frowning:
I already tried selecting the body of water and disabling Spatially Loaded, but the error keeps happening :frowning:
I need help

If it happens to someone else, this is how I solved it
I simply gave it to build HLODs from the world partition section, and then I gave it to delete, to later give it to build. :smiley:

Hi, I know this is an old topic, but can give me more detail on how to do this? I think I’m having a similar issue and am looking for a fix.