Good morning, I have a problem, does anyone know how I can solve this?
I am using the Water Body Lake, which comes with unreal engine.
But the problem arises with the world partition when the player moves away from the center of the island in relation to the loading distance, the water generates a dark green plane, and if I get closer, said foreign material disappears.
I already experimented with a Cell size and a high loading range in the world partition and I was successful, the visual bug disappears (or at least it is not visible when it is near the water), but the problem is that it loads the whole map and the game does not it goes from 30 FPS with medium quality
I already tried selecting the body of water and disabling Spatially Loaded, but the error keeps happening
I need help

