VisionOS Bug

VisonOS. ue5-main branch. When using desktop metal renderer if you minimise game it freezes and i am unable to relaunch it

Also MSAA does not work when using with Metal Desktop Renderer no matter what xrmsaa / sample count settings are. It either crashes or produce blocky squares with size depending on msaa sample count.

The only working AA method working in forward + metal desktop is FXAA which produces extremly bad quality. TSR gives ghosting like gta IV drunk camera effect

Deffered rendering produces reflections glitch, dynamic lights are shown only in left eye

Also Sky Atmosphere does not work with deffered as expected with black texture glitch above horizon

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What method are you using to send your unreal projects to your Vision Pro? I have tried numerous methods and none seem to work out of the box.

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