Hi,
I’m trying to build to Vision Pro using a launcher build of 5.5.4 on MacOS, modifying the settings in VisionOSEngine.ini and in UESwift.swift as per the Epic quick start guide - https://dev.epicgames.com/community/learning/tutorials/1JWr/unreal-engine-apple-vision-pro-quick-start-guide
I’m unable to enable mixed mode this way and have verified that changes in UESwift.swift are not coming into the built application. I’m assuming that this may be because you’re using a pre-compiled version of this for a launcher build (as evidenced by a lot of UESwift.cpp.o files that appear to also be in the engine folder.
Is there a work around for this or do I need to fall back to a full source build for this?