Recently I’ve downloaded some WinterForest asset pack and it overwrote my config files. Since I’m a galaxy brain without a backup I needed to manually restore my settings and turn off unwanted ones (like raytracing being enabled). I’m now having reduced performance by around 1 ms in time which is consumed by VisibilityCommands. I’m testing with the same executable on “old configs” cooked data and on “new configs” cooked data. On old one when looking at “stat gpu” VisibilityCommands is taking around 0.3 ms while on the new one it is taking around 1.3 ms. I’ve checked the occluding with freezerendering and same amount of objects is being occluded in both versions. Is there some option in project settings that can cause this kind of behavior, that is the only difference between the old fast and new slow version…