If I do a complex single line visibility trace, can it return a hit if the trace hits a translucent object on a particular part that is above a certain opacity threshold, and can I set that threshold? So like if I have a checkered opacity mask on a translucent object, if it hits a square that has an opacity of 1, is there a way to get the trace to detect that? And if the trace passes through a “clear” square, can it not return a hit value on that location?
Cheers!