Visibility of alpha textures

Is there a way to make this wire mesh more visible from a distance?

This map uses a lot of these fences and they look mostly transparent from even a short distance away, they also introduce some awful looking glitches.

Close up they look fine:

Any tips I would hugely appreciate!

You could try setting “No mip-maps” in your textures for that material. I had a similar issue with foliage. The opacity mask would automatically go through mip levels and cause all my leaves to vanish at a distance.

first you shoud use masking instead of translusant (if it’s not the case )
and try adjusting the " opacity mask clip"
here is the documentation https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialProperties/1_9/index.html