virtualheightfieldMesh doesn't cast shadow in ue5.1

Hi, Since Ue5.1 , virtualheightfieldMesh doesn’t cast shadow anymore no matter what type of shadow I set up (raytrace, cascaded or virtual shadow map). Everything is set up correctly (I think) as it worked on previous versions.
I thought it was a setting in my old project so I tried in a fresh blank one, and it still doesn’t works
The orginal landscape could cast shadow, but as I want “displacement” shadow, I just want have virtualheightfieldMesh Shadow and not the original landscape one. Does anyone have the same issue ? Is there any option to check ?

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I have the same problem…