Virtual texture vs SceneCapture2D? for low-resolution texture capture.

Id like to render height, color and normal information from the landscape into a texture so that I can sample that texture in various shaders.

I believe I could do this with a rvt. However I could also do this with A SceneCapture2D pointed downwards.

In my case, the texture doesn’t need to be high resolution. Is one method likely to be better than the other, performance-wise?

Hey there @somawheels! If you’re limiting the scope of what you’re trying to pull in, virtual textures are usually going to be more performant, however if you’re gathering everything (like the scene capture does normally) it’s a bit of a tossup. I haven’t done in depth side by side comparisons, but I have overloaded on both and the high end for VTs is usually much better.

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