Virtual Texture Volumes and partitioned landscapes in UE 5.3

So I am attempting to add runtime virtual texture volumes to encapsulate my landscape. However, UE 5.3 has broken my landscape map into a series of partitioned streaming proxies, making it impossible for me to set the bounds of my volume to landscape properly. Short question: How can I work around this, or how can I tell UE NOT to break apart my landscape as such?

Cheers