Virtual texture material problem

Hello,

I’m new to UE, and I have problems with rendering meshes that use virtual textures on Quixel Bridge assets.
As you may know, there is a bug where Quixel imports textures as VT even if setting “Enable virtual texture on texture import” is off. But even when its on, materials of these assets don’t use virtual sampler type and when I open material editor I see “Sampler requires non-virtual texture” error. As a result, texture displays as blurry. Disabling VT in texture setting or disabling VT in project as a whole fixes the problem, but then I wont be able to use virtual texture.
There is another problem - materials that aren’t supposed to use VT, like grass materials, use it, in material settings I see “Sampler requires virtual texture” error and as a result texture doesnt render at all (it renders parent texture instead).
Sometimes, converting texture to VT and then reversing it helps, but most of time it doesnt. Is there way to prevent that problems and is there way to change material sampler type?