When I play in editor or standalone and change the graphics from low or medium to high or epic the editor will crash. It didn’t do this prior to creating a skeletal mesh with UDIMs and thus uses virtual texturing.
Assertion failed: BlockWidthInTiles > 0u [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp] [Line: 420]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
I’ve tried to verify my installation of Unreal Engine 4. Removing the textures from my project fixes the crash, but that is not ideal.