Virtual Texture - 4.25 Crash

When I play in editor or standalone and change the graphics from low or medium to high or epic the editor will crash. It didn’t do this prior to creating a skeletal mesh with UDIMs and thus uses virtual texturing.




Assertion failed: BlockWidthInTiles > 0u [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSystem.cpp] [Line: 420]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

I’ve tried to verify my installation of Unreal Engine 4. Removing the textures from my project fixes the crash, but that is not ideal.

Still happens in 4.27 and not a lot of information to go by on it.

1 Like

Same error in UE4.27.2