The attached file shows the issue. Any ideas how to solve the shadow noise pixelated flickering?
The attached file shows the issue. Any ideas how to solve the shadow noise pixelated flickering?
Switching to Shadow Maps fixes it, but I need to use Virtual Shadow Maps.
The trees are instanced foliage.
Ive removed “Cast Ray Traced Shadows” from my light source to fix it for my foliage
Another thing - if you see it in editor its not really how its gonna be in a builded game
Cause in editor you have lower resolution. And Lumen, afaik, really needs pixels
So check it by changing the resolution in editor
I just spent like a week fighting with Lumen showing weird noisy shadows when its overcast
Only to find out that its “almost” clear when playing in builded game
I’ve also encountered this issue. I did a test and found that when using the old version of the NVIDIA driver, the shadows would become normal.