Is there a way to disable ray traced shadows only in specific actors and use virtual shadow maps instead?
Hello there @saMUcaZim!
It’s a bit tricky, but it could be done. First of all, make sure your project has the following elements enabled (restart your engine to apply any changes):
- Virtual shadow maps
- Ray traced shadows
- Lumen
- Nanite
After that, setup two custom light sources, one with “Cast Ray Traced Shadows” disabled, and one with it enabled (both should have “Cast Shadows” enabled)
Next, go to Lighting Channels, disable channel 0 (the one used by default lights), and set your custom lights with channels 1 and 2 respectively (example: light/channel 1 has RTS disabled, and light/channel 2 has RTS enabled)
Finally, go to your assets, and toggle their lighting channels, so they can receive your choice of RTS or VSM.