Virtual Shadow Map increase draw distance in UE 5.2

Hi!

Recently updated to 5.2 and found out, that render distance of virtual shadow maps is less than in 5.0.

I have tried different commands from this thread, but none of them helps. I also tried some from official docs. Actually, looks like none of the commands has any effect on virtual shadows in UE5.2 whatsoever.

So, is it possible to increase shadow rendering distance in UE5.2??

Hi Flakky,

Do you have “Ray Traced Shadows” turned on in your project settings? If so turn it off and try again…

Thank you! Looks like it was because of Ray Traced shadows.

I found out that you can increase ray traced shadow distance by calling r.RayTracing.Culling 0

1 Like