Virtual Runtime Texture blurry

I tried setting the pool to 1024 instead of 64… different results… when i get midway distance away the middle tiles get really blurry… u can see it in teh screenshot… a strip of tiles are blurred… when im close they arent blurred and when im far they arent blurred. I think its because its using nanite… Problem doesnt seem to be there when non nanite…

So my question again … can i bake the virtual texture out somehow so i can use it on a nanite mesh? Maybe see if i could plug the streamed height into the tesselation

In either case pool size helped make the rvts look better, but does not help the streaming vt build… those only bake the color, but look shiny and no normal map…