Hi, I have tried in VR Template to displace through Thumbstick instead Teleport for personal pourpose without lucky (also with keyboard and gamepad to ckeck if I made a mistake setting the VIVE input). Place in the pawn BP “Add Movement Input” function like classic First Person Template but nothing happens. Somebody could explain what is the difference or missing in this Pawn BP for not work it?.
Ok, just realized, VR Project uses *Pawn *class instead Character, so non *CharacterMovementComponent *like inherits.
Add a floating movement component, set the speed, use add movement input as normal, it works as expected.
Thanks! Haven’t realized that is already a optional component