Virtual Reality Lighting discrepancy between headset lenses

Does anyone know how to fix the shadow issue? the lighting in my left eye has incorrect shadows compared to my right eye lens.

My Current settings,
UE 5.4
shadows= shadow maps
nanite, ray tracing= off
forward shading = off
stereo foveation = medium -------> tried off as well
instanced stereo= ON -------> tried off as well
Anti Aliasing= MSAA