Virtual Keyboard Quest 2, UE5.1

Hi, I’ve recently migrated my project Quest 2 from UE4.27 to UE5.1 and had this same issue. I followed the solution on this ticket to add a ‘ManifestRequirementsOverride.txt’ file adding the keyboard. This solution does work to add the keyboard, however the app will crash when trying to connect to a dedicated server. I am connecting with a console command blueprint node - ‘open xxx.xxx.xxx.xxx’. The only difference between the non crashing and the crashing build is this file. Has anyone encountered this with the keyboard or manifest override text file? Thanks