Hello, I’m really new to all this virtual texture volumes, heightfield meshes and what not. I’ve been designing a procedural planet generator that was supposed to use displacement to generate bumps, but in UE5 displacement is not supported. My setup was going to be simple, a material that generated noise, and displacement that made height out of the noise. I’ve read that Heightfield meshes were supposed to replace displacement, but I’m not able to actually displace a sphere, it’s all a mess.
Any known ways to displace a sphere with Heightfield meshes? What am I doing wrong? Is this impossible achieve?